このページには、ゲームから削除されたトレイトがリストされています。
Traits removed since release[]
- Many of the effects from these traits were merged with other traits.
{{#arraymap: Guardian, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer |,|@@@|
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Trait Line
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Name
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Description
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?Is in trait line
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?Has trait type
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?Has canonical name
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?Has game icon
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?Has recharge time
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?Has game description
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format=template
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template=Trait table row
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Traits removed during beta[]
This is a list of all traits that were in the trait system before the restructuring seen first during the 2012 Press Beta.
Before February 2012[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Altruism
|
Valor
|
Major
|
Virtues recharge faster.
|
Indiscriminate Smiting
|
Valor
|
Major
|
Every fourth attack causes burning [instead of every fifth].
|
Protector's Alacrity
|
Valor
|
Major
|
Aegis triggers every 30 seconds [instead of every 40].
|
Resolution's Renewal
|
Valor
|
Major
|
Gain more health from Virtue of Resolve.
|
Bond of Devotion
|
Valor
|
Minor
|
You and your allies gain Aegis and Protection.
|
Bond of Renewal
|
Valor
|
Minor
|
You and your allies gain Regeneration and Vigor.
|
Bond of Wrath
|
Valor
|
Minor
|
You and your allies gain Might and Smite.
|
Practiced Resistance
|
Valor
|
Minor
|
Conditions expire more quickly on you.
|
Shielding Hands
|
Valor
|
Minor
|
Your allies receive Aegis when you revive them.
|
Defender's Warding
|
Focus
|
Minor
|
Shield of Wrath absorbs more damage.
|
Indiscriminate Judgment
|
Focus
|
Minor
|
Ray of Judgment hits five foes.
|
Ray of Weakness
|
Focus
|
Minor
|
Ray of Judgment weakens on a critical hit.
|
Mace Mastery
|
Mace
|
Major
|
10% damage boost with maces.
|
Wrathful Reward
|
Mace
|
Major
|
Regeneration on critical hit.
|
Devout's Protection
|
Mace
|
Minor
|
Protector's Smash grants Protection.
|
Penitent Reward
|
Mace
|
Minor
|
Faithful Strike (mace skill) heals for more.
|
Wrathful Prolongment
|
Mace
|
Minor
|
Symbol of Faith lasts longer.
|
Scepter Mastery
|
Scepter
|
Major
|
10% damage boost with scepters.
|
Burned by Truth
|
Scepter
|
Minor
|
Applies burning on critical hits.
|
Fettered by Truth
|
Scepter
|
Minor
|
Chains of Light applies vulnerability.
|
Recurring Smite
|
Scepter
|
Minor
|
Smite hits extra times.
|
Redirected Fury
|
Shield
|
Minor
|
Shield of Absorption knocks back when cast.
|
Staggering Judgment
|
Shield
|
Minor
|
Shield of Judgment knocks back.
|
Staff Expertise
|
Staff
|
Major
|
Shorter spell cool down with your staff.
|
Staff Mastery
|
Staff
|
Major
|
10% damage boost with staff.
|
Brilliant Orb
|
Staff
|
Minor
|
Your Orb of Light blinds when detonated.
|
Enduring Protection
|
Staff
|
Minor
|
Your Symbol of Protection lasts longer.
|
Heroic Martyr
|
Staff
|
Minor
|
When you Martyr you draw conditions.
|
Mending Wave
|
Staff
|
Minor
|
Your Wave of Wrath removes a condition.
|
None Shall Pass
|
Staff
|
Minor
|
Line of Warding knocks back foes when you cast it.
|
Steel Curtain
|
Staff
|
Minor
|
Your Line of Warding blocks projectiles.
|
Courageous Speed
|
Sword
|
Major
|
Critical attacks with your sword grant you Swiftness.
|
Sword Mastery
|
Sword
|
Major
|
Your sword attacks do 10% more damage.
|
Flashing Quickness
|
Sword
|
Minor
|
Reduces the recharge on Flashing Blade.
|
Perfected Form
|
Sword
|
Minor
|
Attacks with Sword of Wrath have a 50% increased chance of being a critical hit.
|
Protector's Form
|
Sword
|
Minor
|
The shield on Zealot's Defense reflects projectiles.
|
Mending Burns
|
Torch
|
Minor
|
Cleansing Flame removes two conditions per hit.
|
Zealot's Swiftness
|
Torch
|
Minor
|
Zealot's Fire gives Swiftness.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Hatred
|
Power
|
Major
|
Increases damage by 25% when health is below 50%.
|
Improvisation
|
Power
|
Minor
|
Increases damage of environmental weapons by 10%.
|
Thick Skin
|
Power
|
Minor
|
Reduce bleeding duration by 33%
|
Thick Skull
|
Power
|
Minor
|
Reduces stun duration by 25%.
|
Unyielding Pace
|
Power
|
Minor
|
Reduces immobilized duration by 50%.
|
Superior Armor
|
Tactics
|
Major
|
You have +75 defense.
|
Armor
|
Tactics
|
Minor
|
Adds 25 armor.
|
Battle Commander
|
Tactics
|
Minor
|
Increases the duration of banners.
|
Minor Armor 1
|
Tactics
|
Minor
|
Adds 10 armor.
|
Natural Leader
|
Tactics
|
Minor
|
Unknown
|
Sentry
|
Tactics
|
Minor
|
Decreases recharge of signets.
|
Stance Master
|
Tactics
|
Minor
|
Decrease recharge of switching stances.
|
Improved Greatsword Damage
|
Greatsword
|
Major
|
You do more damage with greatswords.
|
Brutal Greatsword
|
Greatsword
|
Minor
|
Your critical attacks make foes vulnerable.
|
Evasive Whirlwind
|
Greatsword
|
Minor
|
You evade while doing whirlwind attack.
|
Improved Uppercut
|
Greatsword
|
Minor
|
Your uppercut launches further behind you.
|
Quick Unleashing
|
Greatsword
|
Minor
|
Your 100 blades recharges faster.
|
Raider
|
Longbow
|
Unknown
|
Critical hits with a longbow cause burning.
|
Extreme Evisceration
|
Main-hand axe
|
Major
|
Unknown
|
Improved Triple Chop
|
Main-hand axe
|
Minor
|
Unknown
|
Slayer
|
Main-hand axe
|
Minor
|
Increases critical hit chance by 5% when wielding an axe.
|
Malicious Accuracy
|
Main-hand axe
|
Unknown
|
Throw Axe inflicts crippled on and critically hits fleeing foes.
|
Swordsmanship
|
Main-hand sword
|
Major
|
Your sword attacks cause bleeding.
|
Hyper Aggressive
|
Main-hand sword
|
Unknown
|
Unknown
|
Off-Hand Axe Mastery
|
Off-hand axe
|
Minor
|
Increases the damage of your off-hand axe attacks.
|
Weapon Master
|
Unknown
|
Unknown
|
Reduce weapon swap cool down.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Your Turrets explode when self destructing
|
Turrets
|
Major
|
(new string)[sic]
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Agility Training
|
Beast Mastery
|
Major
|
Your animal companion runs faster.
|
Bounty Hunter
|
Beast Mastery
|
Major
|
Unknown
|
Natural Healing
|
Beast Mastery
|
Major
|
Your animal companion regenerates health.
|
Speed Training
|
Beast Mastery
|
Major
|
Unknown
|
Canine Affinity
|
Beast Mastery
|
Minor
|
Conditions caused by canine pets last longer.
|
Canine Training
|
Beast Mastery
|
Minor
|
Unknown
|
Devourer Training
|
Beast Mastery
|
Minor
|
Tunneling skills used by devourer pets cause critical hits.
|
Drake Affinity
|
Beast Mastery
|
Minor
|
Unknown
|
Drake Training
|
Beast Mastery
|
Minor
|
Drake pets regenerate health.
|
Companionship
|
Beast Mastery
|
Unknown
|
You can summon your pet more rapidly.
|
Nature's Care
|
Beast Mastery
|
Unknown
|
Your pet regenerates health passively.
|
Improved Trap Deployment
|
Wilderness Survival
|
Major
|
Unknown
|
Trap Mobility
|
Wilderness Survival
|
Major
|
Your traps become ground targeted throw attacks.
|
Agile
|
Wilderness Survival
|
Minor
|
Decrease crippled duration.
|
Nature's Resilience
|
Wilderness Survival
|
Minor
|
Recover faster from poison.
|
Point Blank Expertise
|
Longbow
|
Minor
|
Point Blank Shot recharges faster.
|
Axe Mastery
|
Main-hand axe
|
Major
|
Unknown
|
Veteran of the Hunt
|
Off-hand axe
|
Minor
|
Cause Path of Scars to do more damage.
|
Viper's Quickness
|
Off-hand dagger
|
Minor
|
Venom's Sting recharges faster.
|
Highly Flammable
|
Torch
|
Minor
|
Bonfire lasts longer.
|
Call of the Hale and Wild
|
Warhorn
|
Minor
|
Cause Call of the Wild to grant health regeneration.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Cloak of Darkness
|
Shadow Arts
|
Major
|
Blind nearby foes when using stealth.
|
Mechanically Inclined
|
Shadow Arts
|
Minor
|
Your traps recharge faster.
|
Sleight of Hand
|
Shadow Arts
|
Minor
|
Daze your foe when you steal.
|
Dagger Mastery
|
Main-hand dagger
|
Major
|
While wielding daggers, you do 10% more damage.
|
Dagger Mastery
|
Main-hand dagger
|
Major
|
While wielding daggers, you do 15% more damage when behind your foe.
|
Ripping Fangs
|
Main-hand dagger
|
Major
|
Twisting Fang has a 50% chance to do two conditions.
|
Dagger Precision
|
Main-hand dagger
|
Minor
|
All dagger attacks have a higher chance [?].
|
Death Blossom
|
Main-hand dagger
|
Minor
|
Death Blossom[sic] gains an extra hit.
|
Improved Backstab
|
Main-hand dagger
|
Minor
|
Backstab deals critical hits from behind.
|
Sharp Daggers
|
Main-hand dagger
|
Minor
|
Your daggers bleeds last 10% longer.
|
Snaring Fang
|
Main-hand dagger
|
Minor
|
Twisting Fang can cripple foes.
|
Pellet Shot
|
Main-hand pistol
|
Minor
|
Unload inflicts bleeding on critical hit.
|
Trigger Happy
|
Main-hand pistol
|
Minor
|
Unload fires additional bullets.
|
Improved Dancing Dagger
|
Off-hand dagger
|
Minor
|
Causes bleed if Dancing Daggers scores a critical hit.
|
Improved Shadow Strike
|
Off-hand dagger
|
Minor
|
Shadow Strike immobilizes your foe on critical hit.
|
Lingering Shadow
|
Off-hand dagger
|
Minor
|
Cloak and Dagger cloak lasts longer.
|
Shortbow Mastery
|
Shortbow
|
Major
|
You do 10% more damage with shortbows.
|
Blinding Arrow
|
Shortbow
|
Minor
|
Shadow Shot blinds foe when it hits.
|
Potent Preparations
|
Shortbow
|
Minor
|
Poison from Choking Gas lasts longer.
|
Prepared Precision
|
Shortbow
|
Minor
|
Trick Shot hits more foes.
|
Prepared Shrapnel
|
Shortbow
|
Minor
|
Cluster Shot creates additional clusters.
|
Shortened Fuse
|
Shortbow
|
Minor
|
Timed Charge fuse is shorter.
|
Sitting Duck
|
Sword
|
Major
|
Pistol Whip stuns your foe longer.
|
Sword Mastery
|
Sword
|
Major
|
You do 10% more damage with swords equipped.
|
Go For the Throat
|
Sword
|
Minor
|
Dancing Blade lets you Evade when you charge in.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Conjurer
|
Arcane
|
Minor
|
Summon more weapons with conjure skills.
|
Scribe
|
Arcane
|
Minor
|
Utility glyphs recharge faster.
|
Haste
|
Air Magic
|
Minor
|
Grants swiftness when attuning.
|
Stormchild
|
Air Magic
|
Minor
|
You recover from stuns 25% faster.
|
Air of Superiority
|
Air Magic
|
Major
|
Signet of Air and Lightning Flash deal 33% more damage.
|
Fiery Aura
|
Fire Magic
|
Major
|
Burning caused by Fire Attunement lasts longer.
|
Pyromancer
|
Fire Magic
|
Major
|
You do more damage with fire.
|
One with Fire
|
Fire Magic
|
Minor
|
Gain 10 seconds of might after you attune to fire.
|
Torchlight
|
Fire Magic
|
Minor
|
You recover from Burning faster.
|
Wave of Flame
|
Fire Magic
|
Minor
|
Cause nearby enemies to burn when you attune to fire.
|
Hydromancer
|
Water Magic
|
Major
|
Water skills cost less energy.
|
Frozen Skin
|
Water Magic
|
Minor
|
You recover from being Chilled twice as fast.
|
One with Water
|
Water Magic
|
Minor
|
Gain regeneration for 10 seconds when you attune to water.
|
One with the Mists
|
Water Magic
|
Major
|
Gain Mist Form when health reaches 33%.
|
Improved Flame Wall
|
Focus
|
Minor
|
Unknown
|
Improved Ice Storm
|
Focus
|
Minor
|
Unknown
|
Dagger Mastery
|
Main-hand dagger
|
Major
|
While wielding daggers, you do 10% more damage.
|
Flame Wave
|
Main-hand dagger
|
Major
|
Unknown
|
Improved Vapor Blade
|
Main-hand dagger
|
Major
|
Vapor Blade heals allies.
|
Improved Burning Speed
|
Main-hand dagger
|
Minor
|
Unknown
|
Improved Cone of Cold
|
Main-hand dagger
|
Minor
|
Unknown
|
Improved Drake's Breath
|
Main-hand dagger
|
Minor
|
Unknown
|
Improved Lightning Orb
|
Main-hand dagger
|
Minor
|
Unknown
|
Improved Lightning Whip
|
Main-hand dagger
|
Minor
|
Lightning Whip does more damage.
|
Improved Shocking Aura
|
Main-hand dagger
|
Minor
|
Unknown
|
Improved Armor of Frost
|
Off-hand dagger
|
Minor
|
Armor of Frost grants protection to nearby allies.
|
Improved Ride the Lightning
|
Off-hand dagger
|
Minor
|
Unknown
|
Improved Arc Lightning
|
Scepter
|
Minor
|
Arc Lightning does more damage.
|
Improved Blinding Flash
|
Scepter
|
Minor
|
Unknown
|
Improved Dragon's Tooth
|
Scepter
|
Minor
|
Unknown
|
Improved Healing Aura
|
Scepter
|
Minor
|
Unknown
|
Improved Ice Shards
|
Scepter
|
Minor
|
Fully charged Ice Shards also stuns.
|
Improved Lightning Strike
|
Scepter
|
Minor
|
Unknown
|
Improved Phoenix
|
Scepter
|
Minor
|
Phoenix heals for more.
|
Water Trident Expertise
|
Scepter
|
Minor
|
Unknown
|
Staff Mastery
|
Staff
|
Major
|
While wielding a staff, you do 10% more damage.
|
Improved Burning Retreat
|
Staff
|
Minor
|
Unknown
|
Improved Chain Lightning
|
Staff
|
Minor
|
Unknown
|
Improved Fireball
|
Staff
|
Minor
|
Fireball has a wider area of effect.
|
Improved Flame Burst
|
Staff
|
Minor
|
Unknown
|
Improved Frozen Ground
|
Staff
|
Minor
|
Unknown
|
Improved Geyser
|
Staff
|
Minor
|
Unknown
|
Improved Healing Rain
|
Staff
|
Minor
|
Unknown
|
Improved Ice Spike
|
Staff
|
Minor
|
Unknown
|
Improved Lava Font
|
Staff
|
Minor
|
Lava Font fires projectiles.
|
Improved Meteor Shower
|
Staff
|
Minor
|
Summon more meteors with Meteor Shower.
|
Improved Static Field
|
Staff
|
Minor
|
Static Field stuns instead of dazing.
|
Improved Water Blast
|
Staff
|
Minor
|
Unknown
|
Stone Boots
|
Unknown
|
Unknown
|
Grants immunity to knockback effects.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Blood Pact
|
Blood Rituals
|
Major
|
Causes your sacrifices to require less health.
|
Blood Scribe
|
Blood Rituals
|
Minor
|
Mark skills recharge faster.
|
Leyline Mastery
|
Blood Rituals
|
Minor
|
Wells last longer and recharge faster.
|
Malevolence
|
Blood Rituals
|
Minor
|
Conditions you inflict on enemies last longer.
|
Pure Blood
|
Blood Rituals
|
Minor
|
Reduces the duration of poison.
|
True Blood
|
Blood Rituals
|
Minor
|
Your sacrifice skills do more damage.
|
Minion Mastery
|
Minion Mastery
|
Major
|
Your minions do 10% more damage.
|
Necrotic Efficiency
|
Minion Mastery
|
Minor
|
You summon 2 extra Bone Minions.
|
Death Strike
|
Soul Reaping
|
Major
|
Create a blast of energy when you enter Death Shroud.
|
Shade
|
Soul Reaping
|
Minor
|
Prevent knocked back, knocked down, launched, slowed or stunned while in Death Shroud.
|
Soul Stealer
|
Soul Reaping
|
Minor
|
Accumulate life force faster.
|
Deadly Life Blast
|
Focus
|
Minor
|
Increase the damage of Life Blast.
|
Death's Door
|
Focus
|
Minor
|
Unknown
|
Winter's Chill
|
Focus
|
Minor
|
Chill from Spinal Shivers lasts longer.
|
Axe Mastery
|
Main-hand axe
|
Major
|
Unknown
|
Improved Rending Claws
|
Main-hand axe
|
Major
|
Critical hits with Rending Claws cause extra bleeding.
|
Skull Splitter
|
Main-hand axe
|
Major
|
Critical hits cause vulnerability.
|
Axe Expertise
|
Main-hand axe
|
Minor
|
Increase chance of critical hits with axe.
|
Leech
|
Main-hand axe
|
Minor
|
Causes axe attacks to steal life.
|
Longer Ghastly Claws
|
Main-hand axe
|
Minor
|
Increases duration of Ghastly Claws.
|
Unholy Feaster
|
Main-hand axe
|
Minor
|
Decreases recharge of Unholy Feast.
|
Necrotic Dagger
|
Main-hand dagger
|
Major
|
Necrotic Bite becomes a ranged attack.
|
Barbed Dark Pact
|
Main-hand dagger
|
Minor
|
Bleeding caused by Dark Pact lasts longer.
|
Life Blood
|
Off-hand dagger
|
Minor
|
Mark of Blood heals for more.
|
Weaken the Blood
|
Off-hand dagger
|
Minor
|
Causes Enfeebling Blood to last longer.
|
Scepter Mastery
|
Scepter
|
Major
|
10% damage boost with scepters.
|
Wither
|
Scepter
|
Major
|
Unknown
|
Desecration
|
Scepter
|
Minor
|
Unknown
|
Raking Hands
|
Scepter
|
Minor
|
Unknown
|
Virulence
|
Scepter
|
Minor
|
Conditions you apply while wielding a scepter last longer.
|
Soul Vision
|
Staff
|
Major
|
Your staff attacks will track their targets.
|
Staff Mastery
|
Staff
|
Major
|
Your staff attacks do more damage.
|
Otherworldly Grasp
|
Staff
|
Minor
|
Necrotic Grasp cripples on critical hit.
|
Reaper's Embrace
|
Staff
|
Minor
|
Foes hit by Reaper's Touch will become vulnerable.
|
Venomous Inscriptions
|
Staff
|
Minor
|
Foes hit by Reaper's Mark will be poisoned.
|
Winter's Atrophy
|
Staff
|
Minor
|
Chilblains applies weakness.
|
Winter's Embrace
|
Staff
|
Minor
|
Chilblains has a wider area of effect.
|
Plague of Locusts
|
Warhorn
|
Minor
|
Causes Locust Swarm to last longer.
|
Poisoning Doom
|
Warhorn
|
Minor
|
Causes Wail of Doom to create a poison cloud.
|
Soul Mastery
|
unknown
|
unknown
|
Deal massive damage in Death Shroud.
|
Universal traits[]
All profession had access to the following minor traits1:
- Major Power, Major Precision, Major Toughness and Major Vitality — +25 to the attribute
- Minor Power, Minor Precision, Minor Toughness and Minor Vitality — +10 to the attribute
The superior attribute traits were major traits that gave a +75 bonus to their attribute and were believed to be only available to certain professions
Trait Name
|
Professions1
|
Superior Power
|
|
Superior Precision
|
|
Superior Toughness
|
|
Superior Vitality
|
|
1 Each profession had a specific trait line with these traits:
- Honor
- Power
- Inventions
- Wilderness Survival
- Agility
- Arcane
- Soul Reaping
Before March 2012[]
These traits were seen in the February 2012 Press Beta, but were subsequently removed.
Guardian traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Battle Focus
|
Valor
|
Major
|
You do 5% more damage when your endurance meter is full.
|
Precise Defender
|
Valor
|
Major
|
You have a 10% chance to gain a 3 second protection when you critically hit.
|
Valorous Protection
|
Valor
|
Minor (Adept)
|
You gain protection when your health reaches 50%.
|
Meditative Revival
|
Virtues
|
Major
|
All virtues recharge instantly when you revive an ally.
|
Purifier's Justice
|
Virtues
|
Major
|
Activating justice removes a condition.
|
Shield of Courage
|
Virtues
|
Minor (Master)
|
You now gain retaliation when you activate courage.
|
Elusive Power
|
Virtues
|
Minor (Grandmaster)
|
You do more damage at low endurance.
|
Conciliatory Strength
|
Zeal
|
Major
|
10% of power is given as a bonus to healing.
|
Writ of Power
|
Zeal
|
unknown
|
Increases the damage done by all your symbols by 10%.
|
Writ of Precision
|
Radiance
|
unknown
|
25% increased critical chance with symbols.
|
Warrior traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Marksman
|
Arms
|
Major
|
Increased damage with harpoon gun or rifle.
|
Sundering Greatsword
|
Arms
|
Major
|
Cause vulnerability on crit with a greatsword.
|
Sword Mastery
|
Arms
|
Major
|
Sword skills recharge 15% faster.
|
Natural Leader
|
Tactics
|
Minor
|
unknown
|
Stance Master
|
Tactics
|
Minor
|
Decreases recharge of switching stances.
|
Engineer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Armed Kit Damage
|
Alchemy
|
Major
|
Deal extra damage with Flamethrower or Elixir Gun.
|
Emergency Healing Injection
|
Alchemy
|
Minor (Adept)
|
You gain regeneration when health dips below 25% (90 second cooldown).
|
Ranger traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Armored Fish Training
|
Wilderness Survival
|
Major
|
Armorfish protection reflects damage.
|
Deadly Poisons
|
Wilderness Survival
|
Major
|
Poisons applied by you deal more damage.
|
Off-hand Strength
|
Wilderness Survival
|
Major
|
Thrown attacks from the offhand do 10% more damage.
|
Cover Me
|
Beastmastery
|
Major
|
Your pet gains might when you dodge.
|
Lung Capacity
|
Beastmastery
|
Major
|
33% increased warhorn range.
|
Feline Training
|
Marksmanship
|
Major
|
Feline pets have 50% reduced cooldown on their skills.
|
Shark Training
|
Marksmanship
|
Major
|
Sharks steal health when they bite or swallow an enemy.
|
Jellyfish Training
|
Skirmishing
|
Major
|
Jellyfish immobilize their target on crit and apply poison when they are hit.
|
Targeted Strike
|
Marksmanship
|
Minor (Adept)
|
Opening strike causes bleeding.
|
Sundering Strike
|
Marksmanship
|
Minor (Master)
|
Opening strike causes vulnerability.
|
Thief traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Last Blind
|
Shadow Arts
|
Minor
|
Release Blinding Powder when health reaches 25% (90 second cooldown).
|
Quick Traps
|
Shadow Arts
|
Major
|
Reduced trap arm time. (not in yet)
|
Shadowy Strength
|
Shadow Arts
|
Major
|
When you shadow step you gain might.
|
Trap Master
|
Shadow Arts
|
Major
|
Your traps do 25% more damage.
|
Traps Training
|
Shadow Arts
|
Major
|
Traps are instant.
|
Trigger Happy
|
unknown
|
unknown
|
Unload fires additional bullets.
|
Elementalist traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Enchanted Evocations
|
Fire Magic
|
Major
|
Conjured weapons deal 10% more damage.
|
Trait Name
|
Trait Line
|
Type
|
Description
|
Evasive Animation
|
Inspiration
|
Major
|
+50 vitality when wielding a torch or focus.
|
Shattered Mind
|
Illusions
|
Minor (Master)
|
Shredding illusions cause confusion.
|
Mighty Revelation
|
Illusions
|
Minor (Grandmaster)
|
Gain might when you shred your illusions.
|
Necromancer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Evasive Animation
|
Death Magic
|
Major
|
Summon a Jagged Horror when you dodge roll.
|
Fast Marks
|
Death Magic
|
Major
|
Faster mark placement.
|
Fate Weaver
|
Soul Reaping
|
Minor
|
Your signets recharge faster.
|
Before June 2012 (BWE2)[]
Guardian traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Vengeful Warding
|
Honor
|
Major
|
Wards deal damage when enemies try to pass through them.
|
Warrior traits[]
Engineer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Elixir Endurance
|
Alchemy
|
Major
|
Throwing or consuming elixirs gives endurance to those effected.
|
Pressurized Elixir Gun
|
Alchemy
|
Major
|
Faster endurance regen while using Elixir Gun.
|
Demolitions Expert
|
Explosives
|
Major
|
Your turrets explode when killed.
|
High-Potency Mines
|
Explosives
|
Major
|
Proximity triggered mines knockback.
|
Personal Propeller
|
Firearms
|
Major
|
Move 10% faster while swimming.
|
Deployable Camo
|
Inventions
|
Major
|
Turrets and mines are camouflaged while not in combat.
|
Modified Turrets
|
Inventions
|
Major
|
Turrets do 15% more damage.
|
Shield Master
|
Inventions
|
Major
|
20% faster shield cooldown.
|
Ranger traits[]
Thief traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Combined Tactics
|
Acrobatics
|
Major
|
Dual skills return initiative when completed.
|
Nimble Landing
|
Acrobatics
|
Major
|
Take reduced falling damage.
|
Elementalist traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Enchanted Evocations
|
Fire Magic
|
Major
|
Conjured weapons deal 10% more damage.
|
Necromancer traits[]
Before July 20, 2012 (BWE3)[]
Guardian traits[]
Warrior traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Victorious Might
|
Strength
|
Grandmaster Major
|
Gain 5 stacks of Might for 10 seconds when you kill a foe.
|
Sniper
|
Arms
|
Grandmaster Major
|
Rifle and harpoon-gun shots pierce.
|
Blunt Weapon Master
|
Defense
|
Grandmaster Major
|
Hammer and mace skills recharge 15% faster.
|
Early Escape
|
Tactics
|
Adept Major
|
Gain 5 seconds of vigor when your health reaches 90% (30-second cooldown).
|
Engineer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Big Grenade Pouch
|
Explosives
|
Master Major
|
50% chance to throw extra grenades, when using a grenade kit.
|
Throwing Arm
|
Explosives
|
Master Major
|
Improved range for grenades and mines.
|
Protective Turrets
|
Inventions
|
Master Major
|
Gain 30 toughness for each deployed turret. (Not affected by Supply Crate.)
|
Electromagnetic Mines
|
Inventions
|
Grandmaster Major
|
The explosions from your mines remove boons from enemies.
|
Crippling Wrenches
|
Inventions
|
Master Major
|
Hits with tool-kit wrenches cripple your target.
|
Ranger traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Long-range Power
|
Marksmanship
|
Master Major
|
Longbow and harpoon gun damage is increased by 5%.
|
Trapper's Knowledge
|
Skirmishing
|
Adept Major
|
All traps are larger.
|
Offhand Master
|
Wilderness Survival
|
Adept Major
|
Offhand skills recharge 20% faster.
|
Shared Restoration
|
Nature Magic
|
Adept Major
|
Heal nearby allies on revive.
|
Thief traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Pickpocket's Revenge
|
Trickery
|
Master Major
|
Increases damage by 25% with stolen weapons.
|
Elementalist traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Tempest Strength
|
Air Magic
|
Adept Major
|
Deal 5% more damage while moving.
|
Mesmer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Reviver's Retribution
|
Chaos
|
Adept Major
|
When reviving an ally, grant 5 seconds of retaliation to yourself and the revived ally.
|
Before August 2, 2012 (Stress test 3)[]
Ranger traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Master Trapper
|
Wilderness Survival
|
Adept Major
|
Trap recharges are reduced by 20%.
|
Necromancer traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Fateful Marks
|
Death Magic
|
Master Major
|
Marks are unblockable.
|
Before August 9, 2012 (Stress test 4)[]
Thief traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Martial Agility
|
Acrobatics
|
Master Major
|
Gain vigor (5s) when landing a critical hit with a sword or spear. This effect can only trigger once every 15 seconds.
|
Before August 15, 2012 (Stress test 7)[]
Thief traits[]
Trait Name
|
Trait Line
|
Type
|
Description
|
Fast Signets
|
Critical Strikes
|
Master Major
|
Signets recharge 20% faster.
|
Reviver's Deception
|
Shadow Arts
|
Adept Major
|
Grant 2 seconds of stealth to you and your ally when you revive them.
|